Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Tandemaus Moves & Learnsetin Pokémon Heart & Soul

normal37 total moves

Complete moveset and learnset for Tandemaus in Pokémon Heart & Soul. Learn which moves Tandemaus can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (14)

Moves that Tandemaus learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Baby Doll EyesLevel: 1fairy
010030
Lowers the foe's Attack before it can move.
Echoed VoiceLevel: 5normal
4010015
Does more damage every turn it is used.
Helping HandLevel: 8normal
0020
Boosts the power of ally recipient's moves.
Super FangLevel: 11normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
Double HitLevel: 14normal
359010
Slams the foe with a tail etc. Strikes twice.
Bullet SeedLevel: 18grass
010030
Shoots 2 to 5 seeds in a row to strike the foe.
EncoreLevel: 22normal
01005
Makes the foe repeat its last move over 3 turns.
Play RoughLevel: 26fairy
909010
Plays rough with the foe. May lower Attack.
Hyper VoiceLevel: 30normal
9010010
A loud attack that uses sound waves to injure.
CharmLevel: 33normal
010020
Charms the foe and sharply reduces its Attack.
Beat UpLevel: 37dark
010010
Summons party Pokémon to join in the attack.
CopycatLevel: 41normal
0020
The user mimics the last move used by a foe.
Population BombLevel: 46normal
209010
The user's fellows hit one to ten times in a row.

TM/HM Moves (23)

Moves that Tandemaus can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.