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Swoobat Moves & Learnsetin Pokémon Heart & Soul

psychicflying63 total moves

Complete moveset and learnset for Swoobat in Pokémon Heart & Soul. Learn which moves Swoobat can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
46
TM/HM
0
Move Tutor
0
Egg Moves
63
Total

Level Up Moves (17)

Moves that Swoobat learns naturally as it levels up.

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Odor SleuthLevel: 1normal
0040
Negate evasiveness and Ghost type's immunities.
GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
AssuranceLevel: 1dark
010010
Attack that gains power if the foe has been hurt.
Odor SleuthLevel: 4normal
0040
Negate evasiveness and Ghost type's immunities.
GustLevel: 8normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
AssuranceLevel: 12dark
010010
Attack that gains power if the foe has been hurt.
Heart StampLevel: 15psychic
6010025
A sudden blow after a cute act. May cause flinching.
ImprisonLevel: 19psychic
0010
Prevents foes from using moves known by the user.
Air CutterLevel: 21flying
09525
Hacks with razorlike wind. High critical-hit ratio.
AttractLevel: 25normal
010015
Makes the opposite gender less likely to attack.
AmnesiaLevel: 29psychic
0020
Forgets about something and sharply raises Sp. Def.
Calm MindLevel: 29psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Air SlashLevel: 32flying
75950
Attacks with a blade of air. May cause flinching.
Future SightLevel: 36psychic
8000
Heightens inner power to strike 2 turns later.
PsychicLevel: 41psychic
9010010
A powerful psychic attack that may lower Sp. Def.
EndeavorLevel: 47normal
11005
Cuts foe's HP to equal user's HP.

TM/HM Moves (46)

Moves that Swoobat can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.

Swoobat Moves & Learnset | Heart & Soul