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Swablu Moves & Learnsetin Pokémon Heart & Soul

normalflying46 total moves

Complete moveset and learnset for Swablu in Pokémon Heart & Soul. Learn which moves Swablu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
31
TM/HM
0
Move Tutor
4
Egg Moves
46
Total

Level Up Moves (11)

Moves that Swablu learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
AstonishLevel: 8ghost
3010015
Attack that may shock the foe into flinching.
SingLevel: 11normal
05515
A soothing song lulls the foe into a deep slumber.
Fury AttackLevel: 18normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
SafeguardLevel: 21normal
0025
Protects allies from status problems for 5 turns.
MistLevel: 28ice
0030
Creates a mist that stops reduction of stats.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
Mirror MoveLevel: 38flying
0020
Counters the foe's attack with the same move.
RefreshLevel: 41normal
0020
Heals poisoning, paralysis, or a burn.
Perish SongLevel: 48normal
005
Any Pokémon hearing this song faints in 3 turns.

Egg Moves (4)

Moves that Swablu can learn through breeding with compatible Pokémon.

Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Ragenormal
2010020
Raises the user's Attack every time it is hit.

TM/HM Moves (31)

Moves that Swablu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.