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Surskit Moves & Learnsetin Pokémon Heart & Soul

bugwater42 total moves

Complete moveset and learnset for Surskit in Pokémon Heart & Soul. Learn which moves Surskit can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
29
TM/HM
0
Move Tutor
5
Egg Moves
42
Total

Level Up Moves (8)

Moves that Surskit learns naturally as it levels up.

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
Sweet ScentLevel: 13normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Water SportLevel: 19water
0015
The user becomes soaked to weaken all Fire moves.
Bubble BeamLevel: 25water
6510020
Forcefully sprays bubbles that may lower Speed.
AgilityLevel: 31psychic
0030
Relaxes the body to sharply boost Speed.
MistLevel: 37ice
0030
Creates a mist that stops reduction of stats.
HazeLevel: 37ice
0030
Creates a black haze that eliminates all stat changes.

Egg Moves (5)

Moves that Surskit can learn through breeding with compatible Pokémon.

Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Mud Shotground
559515
Hurls mud at the foe and reduces Speed.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Mind Readernormal
005
Senses the foe's action to ensure the next move's hit.

TM/HM Moves (29)

Moves that Surskit can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.