Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Stunfisk Moves & Learnsetin Pokémon Heart & Soul

groundelectric47 total moves

Complete moveset and learnset for Stunfisk in Pokémon Heart & Soul. Learn which moves Stunfisk can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (15)

Moves that Stunfisk learns naturally as it levels up.

Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 1ground
0015
Covers the user in mud to weaken all Electric moves.
BideLevel: 5normal
1010
Endures attack for 2 turns to retaliate double.
Thunder ShockLevel: 9electric
4010030
An electrical attack that may paralyze the foe.
Mud ShotLevel: 13ground
559515
Hurls mud at the foe and reduces Speed.
CamouflageLevel: 17normal
0020
Alters the Pokémon's type depending on the location.
Mud BombLevel: 21ground
658510
Throws a blob of mud to damage and cut accuracy.
DischargeLevel: 25electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
EndureLevel: 30normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
BounceLevel: 35flying
85855
Bounces up, then down the next turn. May paralyze.
Muddy WaterLevel: 40water
08510
Attacks with muddy water. May lower accuracy.
ThunderboltLevel: 45electric
010015
A strong electrical attack that may paralyze the foe.
RevengeLevel: 50fighting
6010010
Attack that moves last and gains power if hit.
FlailLevel: 55normal
110015
Inflicts more damage when the user's HP is down.
FissureLevel: 61ground
1305
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (32)

Moves that Stunfisk can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.