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Spritzee Moves & Learnsetin Pokémon Heart & Soul

fairy49 total moves

Complete moveset and learnset for Spritzee in Pokémon Heart & Soul. Learn which moves Spritzee can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
33
TM/HM
0
Move Tutor
0
Egg Moves
49
Total

Level Up Moves (16)

Moves that Spritzee learns naturally as it levels up.

Sweet ScentLevel: 1normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Fairy WindLevel: 1fairy
4010030
Stirs up a fairy wind to strike the foe.
Sweet KissLevel: 6normal
07510
Demands a kiss with a cute look. May cause confusion.
Odor SleuthLevel: 8normal
0040
Negate evasiveness and Ghost type's immunities.
Echoed VoiceLevel: 13normal
4010015
Does more damage every turn it is used.
Calm MindLevel: 17psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Draining KissLevel: 21fairy
5010010
Attack that absorbs over half the damage inflicted.
AromatherapyLevel: 25grass
005
Heals all status problems with a soothing scent.
AttractLevel: 29normal
010015
Makes the opposite gender less likely to attack.
MoonblastLevel: 31fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
CharmLevel: 35normal
010020
Charms the foe and sharply reduces its Attack.
FlailLevel: 38normal
110015
Inflicts more damage when the user's HP is down.
Misty TerrainLevel: 42fairy
0010
Covers the ground with mist for 5 turns. Blocks status.
Skill SwapLevel: 44psychic
0010
The user swaps special abilities with the target.
PsychicLevel: 48psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Disarming VoiceLevel: 50fairy
40015
Lets out a charming cry that cannot be evaded.

TM/HM Moves (33)

Moves that Spritzee can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.