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Spearow Moves & Learnsetin Pokémon Heart & Soul

normalflying42 total moves

Complete moveset and learnset for Spearow in Pokémon Heart & Soul. Learn which moves Spearow can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
26
TM/HM
0
Move Tutor
7
Egg Moves
42
Total

Level Up Moves (9)

Moves that Spearow learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
LeerLevel: 7normal
010030
Frightens the foes with a leer to lower Defense.
Fury AttackLevel: 13normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
PursuitLevel: 19dark
4010020
Inflicts bad damage if used on a foe switching out.
Aerial AceLevel: 25flying
60020
An extremely speedy and unavoidable attack.
Mirror MoveLevel: 31flying
0020
Counters the foe's attack with the same move.
Drill PeckLevel: 37flying
8010020
A corkscrewing attack with the beak acting as a drill.
AgilityLevel: 43psychic
0030
Relaxes the body to sharply boost Speed.

Egg Moves (7)

Moves that Spearow can learn through breeding with compatible Pokémon.

faintattacknormal
000
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Scary Facenormal
0010
Frightens with a scary face to sharply reduce Speed.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Tri Attacknormal
8010010
A triangular field of energy is created and launched.
Astonishghost
3010015
Attack that may shock the foe into flinching.
Sky Attackflying
140905
2-turn attack. High critical hit ratio, and may flinch.

TM/HM Moves (26)

Moves that Spearow can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.