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Snover Moves & Learnsetin Pokémon Heart & Soul

grassice45 total moves

Complete moveset and learnset for Snover in Pokémon Heart & Soul. Learn which moves Snover can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
33
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (12)

Moves that Snover learns naturally as it levels up.

Powder SnowLevel: 1ice
4010025
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Razor LeafLevel: 5grass
559525
Cuts enemies with leaves. High critical-hit ratio.
Icy WindLevel: 9ice
559515
A chilling attack that lowers the foe's Speed.
Grass WhistleLevel: 13grass
05515
Lulls the foe into sleep with a pleasant melody.
SwaggerLevel: 17normal
0015
Confuses the foe, but also sharply raises its Attack.
MistLevel: 21ice
0030
Creates a mist that stops reduction of stats.
Ice ShardLevel: 26ice
4010030
Hurls a chunk of ice that always strikes first.
IngrainLevel: 31grass
0020
Lays roots that restore HP. The user can't switch out.
Wood HammerLevel: 36grass
12010015
Slams the body into a foe. The user gets hurt too.
BlizzardLevel: 41ice
005
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Sheer ColdLevel: 46ice
1305
A chilling attack that causes fainting if it hits.

TM/HM Moves (33)

Moves that Snover can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.