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Sneasel Moves & Learnsetin Pokémon Heart & Soul

darkice71 total moves

Complete moveset and learnset for Sneasel in Pokémon Heart & Soul. Learn which moves Sneasel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
52
TM/HM
0
Move Tutor
7
Egg Moves
71
Total

Level Up Moves (12)

Moves that Sneasel learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
TauntLevel: 1dark
010020
Taunts the foe into only using attack moves.
Quick AttackLevel: 8normal
4010030
An extremely fast attack that always strikes first.
ScreechLevel: 15normal
08540
Emits a screech to sharply reduce the foe's Defense.
Feint AttackLevel: 22dark
60020
Draws the foe close, then strikes without fail.
Fury SwipesLevel: 29normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
AgilityLevel: 36psychic
0030
Relaxes the body to sharply boost Speed.
Icy WindLevel: 43ice
559515
A chilling attack that lowers the foe's Speed.
SlashLevel: 50normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Beat UpLevel: 57dark
010010
Summons party Pokémon to join in the attack.
Metal ClawLevel: 64steel
509535
A claw attack that may raise the user's Attack.

Egg Moves (7)

Moves that Sneasel can learn through breeding with compatible Pokémon.

Counterfighting
110020
Retaliates any physical hit with double the power.
Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Reflectpsychic
0020
Wall of light cuts physical damage for 5 turns.
Bitenormal
6010025
Bites with vicious fangs. May cause flinching.
Crush Clawnormal
759510
Tears at the foe with sharp claws. May lower Defense.
Fake Outnormal
4010010
Moves 1st and flinches. Only works on user's 1st turn.

TM/HM Moves (52)

Moves that Sneasel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.