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Slurpuff Moves & Learnsetin Pokémon Heart & Soul

fairy50 total moves

Complete moveset and learnset for Slurpuff in Pokémon Heart & Soul. Learn which moves Slurpuff can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
34
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (16)

Moves that Slurpuff learns naturally as it levels up.

Sweet ScentLevel: 1normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Fairy WindLevel: 5fairy
4010030
Stirs up a fairy wind to strike the foe.
Play NiceLevel: 8normal
0020
Befriend the foe, lowering its Attack without fail.
Fake TearsLevel: 10dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
RoundLevel: 13normal
6010015
A song that inflicts damage. Others can join in too.
Cotton SporeLevel: 17grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
EndeavorLevel: 21normal
11005
Cuts foe's HP to equal user's HP.
AromatherapyLevel: 26grass
005
Heals all status problems with a soothing scent.
Draining KissLevel: 31fairy
5010010
Attack that absorbs over half the damage inflicted.
Energy BallLevel: 36grass
010010
Draws power from nature to attack. May lower Sp. Def.
Cotton GuardLevel: 41grass
0010
Wraps its body in cotton. Drastically raises Defense.
WishLevel: 45normal
0010
A wish that restores HP. It takes time to work.
Play RoughLevel: 49fairy
909010
Plays rough with the foe. May lower Attack.
Light ScreenLevel: 58psychic
0030
Wall of light cuts special damage for 5 turns.
SafeguardLevel: 67normal
0025
Protects allies from status problems for 5 turns.

TM/HM Moves (34)

Moves that Slurpuff can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.