Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Skorupi Moves & Learnsetin Pokémon Heart & Soul

poisonbug51 total moves

Complete moveset and learnset for Skorupi in Pokémon Heart & Soul. Learn which moves Skorupi can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
39
TM/HM
0
Move Tutor
0
Egg Moves
51
Total

Level Up Moves (12)

Moves that Skorupi learns naturally as it levels up.

BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Knock OffLevel: 6dark
010020
Knocks down the foe's held item to prevent its use.
Pin MissileLevel: 12bug
0020
Sharp pins are fired to strike 2 to 5 times.
AcupressureLevel: 17normal
0030
The user sharply raises one of its stats.
Scary FaceLevel: 23normal
0010
Frightens with a scary face to sharply reduce Speed.
Toxic SpikesLevel: 28poison
0020
Sets spikes that poison a foe switching in.
Bug BiteLevel: 34bug
6010020
Eats the foe's held Berry gaining its effect.
Poison FangLevel: 39poison
5010015
A sharp-fanged attack. May badly poison the foe.
CrunchLevel: 45dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Cross PoisonLevel: 50poison
7010020
A slash that may poison a foe and do critical damage.

TM/HM Moves (39)

Moves that Skorupi can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.