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Skitty Moves & Learnsetin Pokémon Heart & Soul

normal57 total moves

Complete moveset and learnset for Skitty in Pokémon Heart & Soul. Learn which moves Skitty can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
37
TM/HM
0
Move Tutor
8
Egg Moves
57
Total

Level Up Moves (12)

Moves that Skitty learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 3normal
010030
Wags the tail to lower the foe's Defense.
AttractLevel: 7normal
010015
Makes the opposite gender less likely to attack.
SingLevel: 13normal
05515
A soothing song lulls the foe into a deep slumber.
Double SlapLevel: 15normal
158510
Repeatedly slaps the foe 2 to 5 times.
AssistLevel: 19normal
0020
Attacks randomly with one of the partner's moves.
CharmLevel: 25normal
010020
Charms the foe and sharply reduces its Attack.
Feint AttackLevel: 27dark
60020
Draws the foe close, then strikes without fail.
CovetLevel: 31normal
01000
Cutely begs to obtain an item held by the foe.
Heal BellLevel: 37normal
005
Chimes soothingly to heal all status abnormalities.
Double EdgeLevel: 39normal
010015
A life-risking tackle that also hurts the user.

Egg Moves (8)

Moves that Skitty can learn through breeding with compatible Pokémon.

Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Uproarnormal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Wishnormal
0010
A wish that restores HP. It takes time to work.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (37)

Moves that Skitty can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.