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Skiploom Moves & Learnsetin Pokémon Heart & Soul

grassflying53 total moves

Complete moveset and learnset for Skiploom in Pokémon Heart & Soul. Learn which moves Skiploom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
33
TM/HM
0
Move Tutor
7
Egg Moves
53
Total

Level Up Moves (13)

Moves that Skiploom learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
SynthesisLevel: 1grass
005
Restores HP. The amount varies with the weather.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
SynthesisLevel: 5grass
005
Restores HP. The amount varies with the weather.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's Defense.
TackleLevel: 10normal
35035
Charges the foe with a full- body tackle.
Poison PowderLevel: 13poison
07535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 15grass
07530
Scatters a powder that may paralyze the foe.
Sleep PowderLevel: 17grass
07515
Scatters a powder that may cause the foe to sleep.
Leech SeedLevel: 22grass
09010
Plants a seed on the foe to steal HP on every turn.
Cotton SporeLevel: 29grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Mega DrainLevel: 36grass
4010025
Attack that absorbs half the damage inflicted.

Egg Moves (7)

Moves that Skiploom can learn through breeding with compatible Pokémon.

Confusionpsychic
5010025
A psychic attack that may cause confusion.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Double Edgenormal
010015
A life-risking tackle that also hurts the user.
Reflectpsychic
0020
Wall of light cuts physical damage for 5 turns.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.

TM/HM Moves (33)

Moves that Skiploom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Silver Windbug
601005TM62
A powdery attack that may raise abilities.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.