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Skarmory Moves & Learnsetin Pokémon Heart & Soul

steelflying56 total moves

Complete moveset and learnset for Skarmory in Pokémon Heart & Soul. Learn which moves Skarmory can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
41
TM/HM
0
Move Tutor
5
Egg Moves
56
Total

Level Up Moves (10)

Moves that Skarmory learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Sand AttackLevel: 10normal
010015
Reduces the foe's accuracy by hurling sand in its face.
SwiftLevel: 13normal
60020
Sprays star-shaped rays that never miss.
AgilityLevel: 16psychic
0030
Relaxes the body to sharply boost Speed.
Fury AttackLevel: 26normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
Air CutterLevel: 29flying
09525
Hacks with razorlike wind. High critical-hit ratio.
Steel WingLevel: 32steel
709025
Strikes the foe with hard wings spread wide.
SpikesLevel: 42ground
0020
Sets spikes that hurt a foe switching in.
Metal SoundLevel: 45steel
08540
Emits a horrible screech that sharply lowers Sp. Def.

Egg Moves (5)

Moves that Skarmory can learn through breeding with compatible Pokémon.

Drill Peckflying
8010020
A corkscrewing attack with the beak acting as a drill.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Whirlwindnormal
08520
Blows away the foe, switches it out or ends wild battle.
Sky Attackflying
140905
2-turn attack. High critical hit ratio, and may flinch.
Cursenormal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (41)

Moves that Skarmory can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.