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Sirfetch'd Moves & Learnsetin Pokémon Heart & Soul

fighting37 total moves

Complete moveset and learnset for Sirfetch'd in Pokémon Heart & Soul. Learn which moves Sirfetch'd can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (19)

Moves that Sirfetch'd learns naturally as it levels up.

Iron DefenseLevel: 0steel
0015
Hardens the body's surface to sharply raise Defense.
Iron DefenseLevel: 1steel
0015
Hardens the body's surface to sharply raise Defense.
First ImpressionLevel: 1bug
9010010
Hits hard and first. Only works first turn.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Sand AttackLevel: 1normal
010015
Reduces the foe's accuracy by hurling sand in its face.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Fury CutterLevel: 1bug
109520
Attack that intensifies on each successive hit.
Rock SmashLevel: 15fighting
010015
A rock-crushing attack that may lower Defense.
Brutal SwingLevel: 20dark
6010020
Violently swings around to hurt everyone nearby.
DetectLevel: 25fighting
005
Evades attack, but may fail if used in succession.
Knock OffLevel: 30dark
010020
Knocks down the foe's held item to prevent its use.
DefogLevel: 35flying
0015
Removes obstacles and lowers evasion.
Brick BreakLevel: 40fighting
7510015
Destroys barriers such as REFLECT and causes damage.
Swords DanceLevel: 45normal
000
A fighting dance that sharply raises Attack.
SlamLevel: 50normal
807520
Slams the foe with a long tail, vine, etc.
Leaf BladeLevel: 55grass
010015
Slashes with a sharp leaf. High critical-hit ratio.
Final GambitLevel: 60fighting
11005
The user faints to damage the foe equal to its HP.
Brave BirdLevel: 65flying
12010015
A low altitude charge that also hurts the user.
Meteor AssaultLevel: 70fighting
1501005
Attacks with a thick leek. The user must then rest.

TM/HM Moves (18)

Moves that Sirfetch'd can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.