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Shroodle Moves & Learnsetin Pokémon Heart & Soul

poisonnormal39 total moves

Complete moveset and learnset for Shroodle in Pokémon Heart & Soul. Learn which moves Shroodle can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (15)

Moves that Shroodle learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Acid SprayLevel: 5poison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
BiteLevel: 8normal
6010025
Bites with vicious fangs. May cause flinching.
Fury SwipesLevel: 8normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
SwitcherooLevel: 11dark
010010
Swaps items with the foe faster than the eye can see.
Poison FangLevel: 14poison
5010015
A sharp-fanged attack. May badly poison the foe.
FlatterLevel: 18dark
010015
Confuses the foe, but raises its Sp. Atk.
SlashLevel: 21normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
U TurnLevel: 25bug
7010020
Does damage then switches out the user.
Poison JabLevel: 29poison
8010020
A stabbing attack that may poison the foe.
TauntLevel: 33dark
010020
Taunts the foe into only using attack moves.
SubstituteLevel: 36normal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Knock OffLevel: 40dark
010020
Knocks down the foe's held item to prevent its use.
Gunk ShotLevel: 45poison
12005
Shoots filthy garbage at the foe. May also poison.

TM/HM Moves (24)

Moves that Shroodle can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.