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Shellder Moves & Learnsetin Pokémon Heart & Soul

water43 total moves

Complete moveset and learnset for Shellder in Pokémon Heart & Soul. Learn which moves Shellder can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
29
TM/HM
0
Move Tutor
6
Egg Moves
43
Total

Level Up Moves (8)

Moves that Shellder learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise Defense.
SupersonicLevel: 9normal
05520
Emits bizarre sound waves that may confuse the foe.
Aurora BeamLevel: 17ice
6510020
Fires a rainbow-colored beam that may lower Attack.
ProtectLevel: 25normal
0010
Evades attack, but may fail if used in succession.
LeerLevel: 33normal
010030
Frightens the foes with a leer to lower Defense.
ClampLevel: 41water
3500
Traps and squeezes the foe for turns.
Ice BeamLevel: 49ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.

Egg Moves (6)

Moves that Shellder can learn through breeding with compatible Pokémon.

Bubble Beamwater
6510020
Forcefully sprays bubbles that may lower Speed.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.
Rapid Spinnormal
010040
User spins and removes some effects, while upping speed.effects.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Icicle Spearice
010030
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (29)

Moves that Shellder can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.