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Shayminsky Moves & Learnsetin Pokémon Heart & Soul

grassflying40 total moves

Complete moveset and learnset for Shayminsky in Pokémon Heart & Soul. Learn which moves Shayminsky can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (12)

Moves that Shayminsky learns naturally as it levels up.

GrowthLevel: 1normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Magical LeafLevel: 10grass
60020
Attacks with a strange leaf that cannot be evaded.
Leech SeedLevel: 19grass
09010
Plants a seed on the foe to steal HP on every turn.
Quick AttackLevel: 28normal
4010030
An extremely fast attack that always strikes first.
Sweet ScentLevel: 37normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Natural GiftLevel: 46normal
110015
The effectiveness varies with the held Berry.
Worry SeedLevel: 55grass
010010
Plants a seed on the foe giving it Insomnia.
Air SlashLevel: 64flying
75950
Attacks with a blade of air. May cause flinching.
Energy BallLevel: 73grass
010010
Draws power from nature to attack. May lower Sp. Def.
Sweet KissLevel: 82normal
07510
Demands a kiss with a cute look. May cause confusion.
Leaf StormLevel: 91grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.
Seed FlareLevel: 100grass
120855
Generates a shock wave that sharply reduces Sp. Def.

TM/HM Moves (28)

Moves that Shayminsky can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.