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Seviper Moves & Learnsetin Pokémon Heart & Soul

poison51 total moves

Complete moveset and learnset for Seviper in Pokémon Heart & Soul. Learn which moves Seviper can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
37
TM/HM
0
Move Tutor
4
Egg Moves
51
Total

Level Up Moves (10)

Moves that Seviper learns naturally as it levels up.

WrapLevel: 1normal
15020
Wraps and squeezes the foe times with vines, etc.
LickLevel: 7ghost
010030
Licks with a long tongue to injure. May also paralyze.
BiteLevel: 10normal
6010025
Bites with vicious fangs. May cause flinching.
Poison TailLevel: 16poison
5010025
Has a high critical-hit ratio. May also poison.
ScreechLevel: 19normal
08540
Emits a screech to sharply reduce the foe's Defense.
GlareLevel: 25normal
07530
Intimidates and frightens the foe into paralysis.
CrunchLevel: 28dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Poison FangLevel: 34poison
5010015
A sharp-fanged attack. May badly poison the foe.
SwaggerLevel: 37normal
0015
Confuses the foe, but also sharply raises its Attack.
HazeLevel: 43ice
0030
Creates a black haze that eliminates all stat changes.

Egg Moves (4)

Moves that Seviper can learn through breeding with compatible Pokémon.

Stockpilenormal
000
Charges up power for up to 3 turns.
Swallownormal
0010
Absorbs stockpiled power and restores HP.
Spit Upnormal
110010
Releases stockpiled power (the more the better).
Body Slamnormal
8510015
A full-body slam that may cause paralysis.

TM/HM Moves (37)

Moves that Seviper can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.