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Scraggy Moves & Learnsetin Pokémon Heart & Soul

darkfighting59 total moves

Complete moveset and learnset for Scraggy in Pokémon Heart & Soul. Learn which moves Scraggy can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
43
TM/HM
0
Move Tutor
0
Egg Moves
59
Total

Level Up Moves (16)

Moves that Scraggy learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Low KickLevel: 1fighting
0020
A low, tripping kick that may cause flinching.
Sand AttackLevel: 5normal
010015
Reduces the foe's accuracy by hurling sand in its face.
Feint AttackLevel: 9dark
60020
Draws the foe close, then strikes without fail.
HeadbuttLevel: 12normal
7010015
A ramming attack that may cause flinching.
SwaggerLevel: 16normal
0015
Confuses the foe, but also sharply raises its Attack.
Brick BreakLevel: 20fighting
7510015
Destroys barriers such as REFLECT and causes damage.
PaybackLevel: 23dark
5010010
Attack that gains power if the user moves last.
Chip AwayLevel: 27normal
7010020
Strikes through the foe's stat changes.
High Jump KickLevel: 31fighting
85900
A jumping knee kick. If it misses, the user is hurt.
Scary FaceLevel: 34normal
0010
Frightens with a scary face to sharply reduce Speed.
CrunchLevel: 38dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
FacadeLevel: 42normal
7010020
Boosts power when burned, paralyzed, or poisoned.
Rock ClimbLevel: 45normal
908520
A charging attack that may confuse the foe.
Focus PunchLevel: 49fighting
15010020
Powerful attack, moves last. The user flinches if hit.
Head SmashLevel: 53rock
150805
A life-risking headbutt that seriously hurts the user.

TM/HM Moves (43)

Moves that Scraggy can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.