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Sandyshocks Moves & Learnsetin Pokémon Heart & Soul

electricground42 total moves

Complete moveset and learnset for Sandyshocks in Pokémon Heart & Soul. Learn which moves Sandyshocks can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (18)

Moves that Sandyshocks learns naturally as it levels up.

Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
SparkLevel: 7electric
6510020
An electrified tackle that may paralyze the foe.
BulldozeLevel: 14ground
6010020
Stomps down on the ground. Hits all and lowers Speed.
Charge BeamLevel: 21electric
509010
Fires a beam of electricity. May raise Sp. Atk.
Tri AttackLevel: 28normal
8010010
A triangular field of energy is created and launched.
ScreechLevel: 35normal
08540
Emits a screech to sharply reduce the foe's Defense.
Heavy SlamLevel: 42steel
110010
Does more damage if the user outweighs the foe.
Metal SoundLevel: 49steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
DischargeLevel: 56electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Earth PowerLevel: 63ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Mirror CoatLevel: 70psychic
110020
Counters the foe's special attack at double the power.
GravityLevel: 77psychic
005
Gravity is intensified negating levitation.
Zap CannonLevel: 84electric
0505
Powerful and sure to cause paralysis, but inaccurate.
Magnetic FluxLevel: 91electric
0020
Boosts the defenses of those with Plus or Minus.

TM/HM Moves (24)

Moves that Sandyshocks can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.