Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Salamence Moves & Learnsetin Pokémon Heart & Soul

dragonflying60 total moves

Complete moveset and learnset for Salamence in Pokémon Heart & Soul. Learn which moves Salamence can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
39
TM/HM
0
Move Tutor
5
Egg Moves
60
Total

Level Up Moves (16)

Moves that Salamence learns naturally as it levels up.

RageLevel: 1normal
2010020
Raises the user's Attack every time it is hit.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
BiteLevel: 5normal
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 9normal
010030
Frightens the foes with a leer to lower Defense.
HeadbuttLevel: 17normal
7010015
A ramming attack that may cause flinching.
Focus EnergyLevel: 21normal
0030
Focuses power to raise the critical-hit ratio.
EmberLevel: 25fire
4010025
A weak fire attack that may inflict a burn.
ProtectLevel: 30normal
0010
Evades attack, but may fail if used in succession.
Dragon BreathLevel: 38dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
Scary FaceLevel: 47normal
0010
Frightens with a scary face to sharply reduce Speed.
FlyLevel: 50flying
09515
Flies up on the first turn, then strikes the next turn.
CrunchLevel: 61dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Dragon ClawLevel: 79dragon
8010015
Slashes the foe with sharp claws.
Double EdgeLevel: 93normal
010015
A life-risking tackle that also hurts the user.

Egg Moves (5)

Moves that Salamence can learn through breeding with compatible Pokémon.

Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Thrashnormal
01000
A rampage of 2 to 3 turns that confuses the user.
Dragon Ragedragon
110010
Launches shock waves that always inflict 40 HP damage.
Twisterdragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Dragon Dancedragon
0020
A mystical dance that ups Attack and Speed.

TM/HM Moves (39)

Moves that Salamence can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.