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Runerigus Moves & Learnsetin Pokémon Heart & Soul

groundghost55 total moves

Complete moveset and learnset for Runerigus in Pokémon Heart & Soul. Learn which moves Runerigus can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
55
Total

Level Up Moves (19)

Moves that Runerigus learns naturally as it levels up.

Shadow ClawLevel: 0ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Shadow ClawLevel: 1ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
Scary FaceLevel: 1normal
0010
Frightens with a scary face to sharply reduce Speed.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
HazeLevel: 1ice
0030
Creates a black haze that eliminates all stat changes.
Night ShadeLevel: 1ghost
110015
Inflicts damage identical to the user's level.
DisableLevel: 12normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Brutal SwingLevel: 16dark
6010020
Violently swings around to hurt everyone nearby.
Crafty ShieldLevel: 20fairy
0010
Evades status moves for one turn.
HexLevel: 24ghost
010010
Does double damage if the foe has a status problem.
Mean LookLevel: 28normal
005
Fixes the foe with a mean look that prevents escape.
SlamLevel: 32normal
807520
Slams the foe with a long tail, vine, etc.
CurseLevel: 38normal
0010
A move that functions differently for GHOSTS.
Shadow BallLevel: 44ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
EarthquakeLevel: 50ground
10010010
A powerful quake that hits all other POKéMON.
Power SplitLevel: 56psychic
0010
Averages changes to Attack and Sp. Atk with the foe.
Guard SplitLevel: 56psychic
0010
Averages changes to Defense and Sp. Def with the foe.
Destiny BondLevel: 62ghost
005
If the user faints, the foe is also made to faint.

TM/HM Moves (36)

Moves that Runerigus can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.