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Rowlet Moves & Learnsetin Pokémon Heart & Soul

grassflying47 total moves

Complete moveset and learnset for Rowlet in Pokémon Heart & Soul. Learn which moves Rowlet can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (16)

Moves that Rowlet learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeafageLevel: 1grass
4010040
Attacks with a flurry of small leaves.
GrowlLevel: 4normal
010040
Growls cutely to reduce the foe's Attack.
PeckLevel: 8flying
3510035
Attacks the foe with a jabbing beak, etc.
AstonishLevel: 11ghost
3010015
Attack that may shock the foe into flinching.
Razor LeafLevel: 14grass
559525
Cuts enemies with leaves. High critical-hit ratio.
Ominous WindLevel: 16ghost
601005
A repulsive attack that may raise all stats.
ForesightLevel: 18normal
0040
Negates the foe's efforts to heighten evasiveness.
PluckLevel: 22flying
6010020
Eats the foe's held Berry gaining its effect.
SynthesisLevel: 25grass
005
Restores HP. The amount varies with the weather.
Fury AttackLevel: 29normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
Sucker PunchLevel: 32dark
01005
Strikes first if the foe is preparing Attack.
Leaf BladeLevel: 36grass
010015
Slashes with a sharp leaf. High critical-hit ratio.
Feather DanceLevel: 39flying
010015
Envelops the foe with down to sharply reduce Attack.
Brave BirdLevel: 43flying
12010015
A low altitude charge that also hurts the user.
Nasty PlotLevel: 46dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.

TM/HM Moves (31)

Moves that Rowlet can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.