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Revavroom Moves & Learnsetin Pokémon Heart & Soul

steelpoison43 total moves

Complete moveset and learnset for Revavroom in Pokémon Heart & Soul. Learn which moves Revavroom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (17)

Moves that Revavroom learns naturally as it levels up.

Shift GearLevel: 0steel
0010
Rotates its gears to raise Attack and Speed.
Magnet RiseLevel: 1electric
0010
The user levitates with electromagnetism.
LickLevel: 1ghost
010030
Licks with a long tongue to injure. May also paralyze.
Poison GasLevel: 1poison
05540
Envelops the foes in a toxic Envelops the foe in a toxic gas that may poison.
SmogLevel: 4poison
07020
An exhaust-gas attack that may also poison.
TauntLevel: 7dark
010020
Taunts the foe into only using attack moves.
AssuranceLevel: 10dark
010010
Attack that gains power if the foe has been hurt.
SludgeLevel: 13poison
6510020
Sludge is hurled to inflict damage. May also poison.
Gyro BallLevel: 17steel
11005
A high-speed spin that does more damage to faster foes.
HeadbuttLevel: 21normal
7010015
A ramming attack that may cause flinching.
ScreechLevel: 25normal
08540
Emits a screech to sharply reduce the foe's Defense.
Iron HeadLevel: 28steel
8010015
Slams the foe with a hard head. May cause flinching.
SwaggerLevel: 32normal
0015
Confuses the foe, but also sharply raises its Attack.
Poison JabLevel: 36poison
8010020
A stabbing attack that may poison the foe.
UproarLevel: 46normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Spin OutLevel: 52steel
1001005
Furiously strains its legs. Harshly lowers user's Speed.
Gunk ShotLevel: 58poison
12005
Shoots filthy garbage at the foe. May also poison.

TM/HM Moves (26)

Moves that Revavroom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.