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Reuniclus Moves & Learnsetin Pokémon Heart & Soul

psychic68 total moves

Complete moveset and learnset for Reuniclus in Pokémon Heart & Soul. Learn which moves Reuniclus can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
48
TM/HM
0
Move Tutor
0
Egg Moves
68
Total

Level Up Moves (20)

Moves that Reuniclus learns naturally as it levels up.

PsywaveLevel: 1psychic
1015
Attacks with a psychic wave of varying intensity.
ReflectLevel: 1psychic
0020
Wall of light cuts physical damage for 5 turns.
RolloutLevel: 1rock
309020
Attack lasting 5 turns with rising intensity.
SnatchLevel: 1dark
0010
Steals the effects of the move the target uses next.
ReflectLevel: 3psychic
0020
Wall of light cuts physical damage for 5 turns.
RolloutLevel: 7rock
309020
Attack lasting 5 turns with rising intensity.
SnatchLevel: 10dark
0010
Steals the effects of the move the target uses next.
Hidden PowerLevel: 14normal
010015
The type varies with the user.The type and effectiveness vary with the user.
Light ScreenLevel: 16psychic
0030
Wall of light cuts special damage for 5 turns.
CharmLevel: 19normal
010020
Charms the foe and sharply reduces its Attack.
RecoverLevel: 24normal
0020
Recovers up to half the user's maximum HP.
PsyshockLevel: 25psychic
8010010
Attacks with a psychic wave that does physical damage.
EndeavorLevel: 28normal
11005
Cuts foe's HP to equal user's HP.
Future SightLevel: 31psychic
8000
Heightens inner power to strike 2 turns later.
Pain SplitLevel: 34normal
0020
Adds the user and foe's HP, then shares them equally.
PsychicLevel: 39psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Dizzy PunchLevel: 41normal
7010010
The target is hit with rhythmic punches.
Skill SwapLevel: 45psychic
0010
The user swaps special abilities with the target.
Heal BlockLevel: 54psychic
010015
Prevents the foes from recovering HP for 5 turns.
Wonder RoomLevel: 59psychic
0010
Defense and Sp. Def stats are swapped for 5 turns.

TM/HM Moves (48)

Moves that Reuniclus can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Embargodark
010015TM63
Prevents the foe from using any items.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.