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Remoraid Moves & Learnsetin Pokémon Heart & Soul

water48 total moves

Complete moveset and learnset for Remoraid in Pokémon Heart & Soul. Learn which moves Remoraid can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
33
TM/HM
0
Move Tutor
7
Egg Moves
48
Total

Level Up Moves (8)

Moves that Remoraid learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Lock OnLevel: 11normal
005
Locks on to the foe to ensure the next move hits.
PsybeamLevel: 22psychic
6510020
Fires a peculiar ray that may confuse the foe.
Aurora BeamLevel: 22ice
6510020
Fires a rainbow-colored beam that may lower Attack.
Bubble BeamLevel: 22water
6510020
Forcefully sprays bubbles that may lower Speed.
Focus EnergyLevel: 33normal
0030
Focuses power to raise the critical-hit ratio.
Ice BeamLevel: 44ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hyper BeamLevel: 55normal
150905
Leaves the user immobile if target is not KO'd.

Egg Moves (7)

Moves that Remoraid can learn through breeding with compatible Pokémon.

Aurora Beamice
6510020
Fires a rainbow-colored beam that may lower Attack.
Octazookawater
658510
Fires a lump of ink to damage and cut accuracy.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Thunder Waveelectric
0020
A weak jolt of electricity that paralyzes the foe.
Rock Blastrock
25010
Hurls boulders at the foe 2 to 5 times in a row.

TM/HM Moves (33)

Moves that Remoraid can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.