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Rattataalola Moves & Learnsetin Pokémon Heart & Soul

darknormal45 total moves

Complete moveset and learnset for Rattataalola in Pokémon Heart & Soul. Learn which moves Rattataalola can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (13)

Moves that Rattataalola learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Quick AttackLevel: 4normal
4010030
An extremely fast attack that always strikes first.
Focus EnergyLevel: 7normal
0030
Focuses power to raise the critical-hit ratio.
BiteLevel: 10normal
6010025
Bites with vicious fangs. May cause flinching.
PursuitLevel: 13dark
4010020
Inflicts bad damage if used on a foe switching out.
Hyper FangLevel: 16normal
809015
Attacks with sharp fangs. May cause flinching.
AssuranceLevel: 19dark
010010
Attack that gains power if the foe has been hurt.
CrunchLevel: 22dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Sucker PunchLevel: 25dark
01005
Strikes first if the foe is preparing Attack.
Super FangLevel: 28normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
Double EdgeLevel: 31normal
010015
A life-risking tackle that also hurts the user.
EndeavorLevel: 34normal
11005
Cuts foe's HP to equal user's HP.

TM/HM Moves (32)

Moves that Rattataalola can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Embargodark
010015TM63
Prevents the foe from using any items.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.

Rattataalola Moves & Learnset | Heart & Soul