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Rattata Moves & Learnsetin Pokémon Heart & Soul

normal53 total moves

Complete moveset and learnset for Rattata in Pokémon Heart & Soul. Learn which moves Rattata can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
37
TM/HM
0
Move Tutor
8
Egg Moves
53
Total

Level Up Moves (8)

Moves that Rattata learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
Hyper FangLevel: 13normal
809015
Attacks with sharp fangs. May cause flinching.
Focus EnergyLevel: 20normal
0030
Focuses power to raise the critical-hit ratio.
PursuitLevel: 27dark
4010020
Inflicts bad damage if used on a foe switching out.
Super FangLevel: 34normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
EndeavorLevel: 41normal
11005
Cuts foe's HP to equal user's HP.

Egg Moves (8)

Moves that Rattata can learn through breeding with compatible Pokémon.

Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Flame Wheelfire
6010025
A fiery charge attack that may inflict a burn.
Fury Swipesnormal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Bitenormal
6010025
Bites with vicious fangs. May cause flinching.
Counterfighting
110020
Retaliates any physical hit with double the power.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Uproarnormal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Swaggernormal
0015
Confuses the foe, but also sharply raises its Attack.

TM/HM Moves (37)

Moves that Rattata can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.