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Pyukumuku Moves & Learnsetin Pokémon Heart & Soul

water34 total moves

Complete moveset and learnset for Pyukumuku in Pokémon Heart & Soul. Learn which moves Pyukumuku can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
17
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (17)

Moves that Pyukumuku learns naturally as it levels up.

Baton PassLevel: 1normal
0040
Switches out the user while keeping effects in play.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
Mud SportLevel: 1ground
0015
Covers the user in mud to weaken all Electric moves.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
BideLevel: 1normal
1010
Endures attack for 2 turns to retaliate double.
Helping HandLevel: 5normal
0020
Boosts the power of ally recipient's moves.
TauntLevel: 9dark
010020
Taunts the foe into only using attack moves.
SafeguardLevel: 13normal
0025
Protects allies from status problems for 5 turns.
CounterLevel: 17fighting
110020
Retaliates any physical hit with double the power.
PurifyLevel: 21poison
0020
Cures the foe's status to restore HP.
CurseLevel: 25normal
0010
A move that functions differently for GHOSTS.
Gastro AcidLevel: 29poison
010010
Stomach acid suppresses the foe's Ability.
Pain SplitLevel: 33normal
0020
Adds the user and foe's HP, then shares them equally.
RecoverLevel: 37normal
0020
Recovers up to half the user's maximum HP.
SoakLevel: 41water
010020
Sprays water at the foe, changing it to Water type.
ToxicLevel: 45poison
0010
Poisons the foe with an intensifying toxin.
MementoLevel: 49dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.

TM/HM Moves (17)

Moves that Pyukumuku can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.