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Porygon Moves & Learnsetin Pokémon Heart & Soul

normal48 total moves

Complete moveset and learnset for Porygon in Pokémon Heart & Soul. Learn which moves Porygon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
48
Total

Level Up Moves (11)

Moves that Porygon learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
ConversionLevel: 1normal
0030
Changes the user's type into first known move's type.into a known move's type.
Conversion 2Level: 1normal
0030
Makes the user resistant to the last attack's type.
AgilityLevel: 9psychic
0030
Relaxes the body to sharply boost Speed.
PsybeamLevel: 12psychic
6510020
Fires a peculiar ray that may confuse the foe.
RecoverLevel: 20normal
0020
Recovers up to half the user's maximum HP.
SharpenLevel: 24normal
0030
Reduces the polygon count and raises Attack.
Lock OnLevel: 32normal
005
Locks on to the foe to ensure the next move hits.
Tri AttackLevel: 36normal
8010010
A triangular field of energy is created and launched.
RecycleLevel: 44normal
0010
Recycles a used item for one more use.
Zap CannonLevel: 48electric
0505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (37)

Moves that Porygon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.