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Piplup Moves & Learnsetin Pokémon Heart & Soul

water50 total moves

Complete moveset and learnset for Piplup in Pokémon Heart & Soul. Learn which moves Piplup can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
37
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (13)

Moves that Piplup learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
GrowlLevel: 4normal
010040
Growls cutely to reduce the foe's Attack.
BubbleLevel: 8water
010030
Attack using bubbles. May lower the foe's Speed.
Water SportLevel: 11water
0015
The user becomes soaked to weaken all Fire moves.
PeckLevel: 15flying
3510035
Attacks the foe with a jabbing beak, etc.
Bubble BeamLevel: 18water
6510020
Forcefully sprays bubbles that may lower Speed.
BideLevel: 22normal
1010
Endures attack for 2 turns to retaliate double.
Fury AttackLevel: 25normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
BrineLevel: 29water
6510010
Does double damage to foes with half HP or less.
WhirlpoolLevel: 32water
0015
Traps and hurts the foe in a whirlpool for turns.
MistLevel: 36ice
0030
Creates a mist that stops reduction of stats.
Drill PeckLevel: 39flying
8010020
A corkscrewing attack with the beak acting as a drill.
Hydro PumpLevel: 43water
0805
Blasts water at high power to strike the foe.

TM/HM Moves (37)

Moves that Piplup can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.