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Pinsir Moves & Learnsetin Pokémon Heart & Soul

bug54 total moves

Complete moveset and learnset for Pinsir in Pokémon Heart & Soul. Learn which moves Pinsir can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
40
TM/HM
0
Move Tutor
4
Egg Moves
54
Total

Level Up Moves (10)

Moves that Pinsir learns naturally as it levels up.

Vise GripLevel: 1normal
5510030
Grips the foe with large and powerful pincers.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
BindLevel: 7normal
15020
Binds and squeezes the foe for turns.
Seismic TossLevel: 13fighting
110020
Inflicts damage identical to the user's level.
HardenLevel: 19normal
0030
Stiffens the body's muscles to raise Defense.
RevengeLevel: 25fighting
6010010
Attack that moves last and gains power if hit.
Brick BreakLevel: 31fighting
7510015
Destroys barriers such as REFLECT and causes damage.
GuillotineLevel: 37normal
1305
A powerful pincer attack that KOs if it hits.
SubmissionLevel: 43fighting
80800
A reckless body slam that also hurts the user.
Swords DanceLevel: 49normal
000
A fighting dance that sharply raises Attack.

Egg Moves (4)

Moves that Pinsir can learn through breeding with compatible Pokémon.

Fury Attacknormal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
faintattacknormal
000

TM/HM Moves (40)

Moves that Pinsir can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.