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Pelipper Moves & Learnsetin Pokémon Heart & Soul

waterflying55 total moves

Complete moveset and learnset for Pelipper in Pokémon Heart & Soul. Learn which moves Pelipper can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
37
TM/HM
0
Move Tutor
5
Egg Moves
55
Total

Level Up Moves (13)

Moves that Pelipper learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
Wing AttackLevel: 1flying
010035
Strikes the foe with wings spread wide.
Water GunLevel: 3water
4010025
Squirts water to attack the foe.
SupersonicLevel: 7normal
05520
Emits bizarre sound waves that may confuse the foe.
Wing AttackLevel: 13flying
010035
Strikes the foe with wings spread wide.
MistLevel: 21ice
0030
Creates a mist that stops reduction of stats.
ProtectLevel: 25normal
0010
Evades attack, but may fail if used in succession.
StockpileLevel: 33normal
000
Charges up power for up to 3 turns.
SwallowLevel: 33normal
0010
Absorbs stockpiled power and restores HP.
Spit UpLevel: 47normal
110010
Releases stockpiled power (the more the better).
Hydro PumpLevel: 61water
0805
Blasts water at high power to strike the foe.

Egg Moves (5)

Moves that Pelipper can learn through breeding with compatible Pokémon.

Mistice
0030
Creates a mist that stops reduction of stats.
Twisterdragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Gustnormal
4010035
Strikes the foe with a gust of wind whipped up by wings.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.

TM/HM Moves (37)

Moves that Pelipper can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.