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Pawniard Moves & Learnsetin Pokémon Heart & Soul

darksteel58 total moves

Complete moveset and learnset for Pawniard in Pokémon Heart & Soul. Learn which moves Pawniard can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
42
TM/HM
0
Move Tutor
0
Egg Moves
58
Total

Level Up Moves (16)

Moves that Pawniard learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 6normal
010030
Frightens the foes with a leer to lower Defense.
Fury CutterLevel: 9bug
109520
Attack that intensifies on each successive hit.
TormentLevel: 14dark
010015
Torments the foe and stops successive use of a move.
Feint AttackLevel: 17dark
60020
Draws the foe close, then strikes without fail.
Scary FaceLevel: 22normal
0010
Frightens with a scary face to sharply reduce Speed.
Metal ClawLevel: 25steel
509535
A claw attack that may raise the user's Attack.
SlashLevel: 30normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
AssuranceLevel: 33dark
010010
Attack that gains power if the foe has been hurt.
Metal SoundLevel: 38steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
EmbargoLevel: 41dark
010015
Prevents the foe from using any items.
Iron DefenseLevel: 46steel
0015
Hardens the body's surface to sharply raise Defense.
Night SlashLevel: 49dark
7010015
Hits as soon as possible. High critical-hit ratio.
Iron HeadLevel: 54steel
8010015
Slams the foe with a hard head. May cause flinching.
Swords DanceLevel: 57normal
000
A fighting dance that sharply raises Attack.
GuillotineLevel: 62normal
1305
A powerful pincer attack that KOs if it hits.

TM/HM Moves (42)

Moves that Pawniard can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.