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Pansear Moves & Learnsetin Pokémon Heart & Soul

fire53 total moves

Complete moveset and learnset for Pansear in Pokémon Heart & Soul. Learn which moves Pansear can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
38
TM/HM
0
Move Tutor
0
Egg Moves
53
Total

Level Up Moves (15)

Moves that Pansear learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 4normal
010030
Frightens the foes with a leer to lower Defense.
LickLevel: 7ghost
010030
Licks with a long tongue to injure. May also paralyze.
IncinerateLevel: 10fire
010015
Burns up Berries and Gems preventing their use.
Fury SwipesLevel: 13normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
YawnLevel: 16normal
0010
Lulls the foe into yawning, then sleeping next turn.
BiteLevel: 19normal
6010025
Bites with vicious fangs. May cause flinching.
Flame BurstLevel: 22fire
7010015
A bursting flame that does damage to all foes.
AmnesiaLevel: 25psychic
0020
Forgets about something and sharply raises Sp. Def.
FlingLevel: 28dark
110010
The effectiveness varies with the held item.
AcrobaticsLevel: 31flying
5510015
Does double damage if the user has no item.
Fire BlastLevel: 34fire
0855
Incinerates everything it strikes. May cause a burn.
RecycleLevel: 37normal
0010
Recycles a used item for one more use.
Natural GiftLevel: 40normal
110015
The effectiveness varies with the held Berry.
CrunchLevel: 43dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.

TM/HM Moves (38)

Moves that Pansear can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.