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Orbeetle Moves & Learnsetin Pokémon Heart & Soul

bugpsychic43 total moves

Complete moveset and learnset for Orbeetle in Pokémon Heart & Soul. Learn which moves Orbeetle can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (16)

Moves that Orbeetle learns naturally as it levels up.

ReflectLevel: 1psychic
0020
Wall of light cuts physical damage for 5 turns.
Light ScreenLevel: 1psychic
0030
Wall of light cuts special damage for 5 turns.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Struggle BugLevel: 1bug
010020
Resisting, the user attacks the foes. Lowers Sp. Atk.
Confuse RayLevel: 4ghost
010010
A sinister ray that confuses the foe.
Magic CoatLevel: 8psychic
0015
Reflects special effects back to the attacker.
AgilityLevel: 12psychic
0030
Relaxes the body to sharply boost Speed.
PsybeamLevel: 16psychic
6510020
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 20psychic
06020
A hypnotizing move that may induce sleep.
Ally SwitchLevel: 24psychic
0015
The user switches places with its partner.
Bug BuzzLevel: 28bug
9010010
A damaging sound wave that may lower Sp. Def.
Mirror CoatLevel: 32psychic
110020
Counters the foe's special attack at double the power.
PsychicLevel: 36psychic
9010010
A powerful psychic attack that may lower Sp. Def.
After YouLevel: 40normal
0015
Helps out the target, letting it move next.
Calm MindLevel: 44psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Psychic TerrainLevel: 48psychic
0010
The ground turns weird for 5 turns. Blocks priority.

TM/HM Moves (27)

Moves that Orbeetle can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.