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Nuzleaf Moves & Learnsetin Pokémon Heart & Soul

grassdark59 total moves

Complete moveset and learnset for Nuzleaf in Pokémon Heart & Soul. Learn which moves Nuzleaf can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
43
TM/HM
0
Move Tutor
6
Egg Moves
59
Total

Level Up Moves (10)

Moves that Nuzleaf learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
HardenLevel: 3normal
0030
Stiffens the body's muscles to raise Defense.
GrowthLevel: 7normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Nature PowerLevel: 13normal
1020
The type of attack varies depending on the location.
Fake OutLevel: 19normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
TormentLevel: 25dark
010015
Torments the foe and stops successive use of a move.
Feint AttackLevel: 31dark
60020
Draws the foe close, then strikes without fail.
Razor WindLevel: 37normal
80010
A 2-turn move with a high critical-hit ratio.
SwaggerLevel: 43normal
0015
Confuses the foe, but also sharply raises its Attack.
ExtrasensoryLevel: 49psychic
801000
Attacks with a peculiar power. May cause flinching.

Egg Moves (6)

Moves that Nuzleaf can learn through breeding with compatible Pokémon.

Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Razor Windnormal
80010
A 2-turn move with a high critical-hit ratio.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.

TM/HM Moves (43)

Moves that Nuzleaf can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.