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Nidorino Moves & Learnsetin Pokémon Heart & Soul

poison52 total moves

Complete moveset and learnset for Nidorino in Pokémon Heart & Soul. Learn which moves Nidorino can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
35
TM/HM
0
Move Tutor
7
Egg Moves
52
Total

Level Up Moves (10)

Moves that Nidorino learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Focus EnergyLevel: 8normal
0030
Focuses power to raise the critical-hit ratio.
Double KickLevel: 12fighting
3010030
A double-kicking attack that strikes the foe twice.
Poison StingLevel: 18poison
3010035
A toxic attack with barbs, etc., that may poison.
Horn AttackLevel: 22normal
6510025
Jabs the foe with sharp horns.
Helping HandLevel: 26normal
0020
Boosts the power of ally recipient's moves.
Fury AttackLevel: 34normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
FlatterLevel: 43dark
010015
Confuses the foe, but raises its Sp. Atk.
Horn DrillLevel: 53normal
1305
A one-hit KO attack that uses a horn like a drill.

Egg Moves (7)

Moves that Nidorino can learn through breeding with compatible Pokémon.

Counterfighting
110020
Retaliates any physical hit with double the power.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Confusionpsychic
5010025
A psychic attack that may cause confusion.
Beat Updark
010010
Summons party Pokémon to join in the attack.

TM/HM Moves (35)

Moves that Nidorino can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.