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Naganadel Moves & Learnsetin Pokémon Heart & Soul

poisondragon49 total moves

Complete moveset and learnset for Naganadel in Pokémon Heart & Soul. Learn which moves Naganadel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
49
Total

Level Up Moves (17)

Moves that Naganadel learns naturally as it levels up.

Air CutterLevel: 0flying
09525
Hacks with razorlike wind. High critical-hit ratio.
Air CutterLevel: 1flying
09525
Hacks with razorlike wind. High critical-hit ratio.
Dragon PulseLevel: 1dragon
010010
Generates a shock wave to damage the foe.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
AcidLevel: 1poison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
Fury AttackLevel: 7normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
VenoshockLevel: 13poison
6510010
Does double damage if the foe is poisoned.
CharmLevel: 19normal
010020
Charms the foe and sharply reduces its Attack.
Venom DrenchLevel: 23poison
010020
Lowers the Attack, Sp. Atk and Speed of poisoned foes.
Nasty PlotLevel: 31dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Poison JabLevel: 37poison
8010020
A stabbing attack that may poison the foe.
ToxicLevel: 41poison
0010
Poisons the foe with an intensifying toxin.
Fell StingerLevel: 47bug
010025
If it knocks out a foe the Attack stat is raised.
Air SlashLevel: 53flying
75950
Attacks with a blade of air. May cause flinching.
Dragon PulseLevel: 61dragon
010010
Generates a shock wave to damage the foe.

TM/HM Moves (32)

Moves that Naganadel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
010010TM59
Generates a shock wave to damage the foe.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.