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Muk Moves & Learnsetin Pokémon Heart & Soul

poison64 total moves

Complete moveset and learnset for Muk in Pokémon Heart & Soul. Learn which moves Muk can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
46
TM/HM
0
Move Tutor
7
Egg Moves
64
Total

Level Up Moves (11)

Moves that Muk learns naturally as it levels up.

Poison GasLevel: 1poison
05540
Envelops the foes in a toxic Envelops the foe in a toxic gas that may poison.
PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
HardenLevel: 4normal
0030
Stiffens the body's muscles to raise Defense.
DisableLevel: 8normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
SludgeLevel: 13poison
6510020
Sludge is hurled to inflict damage. May also poison.
MinimizeLevel: 19normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
ScreechLevel: 26normal
08540
Emits a screech to sharply reduce the foe's Defense.
Acid ArmorLevel: 34poison
000
Liquifies the user's body to sharply raise Defense.
Sludge BombLevel: 47poison
9010010
Sludge is hurled to inflict damage. May also poison.
MementoLevel: 61dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.

Egg Moves (7)

Moves that Muk can learn through breeding with compatible Pokémon.

Hazeice
0030
Creates a black haze that eliminates all stat changes.
Mean Looknormal
005
Fixes the foe with a mean look that prevents escape.
Lickghost
010030
Licks with a long tongue to injure. May also paralyze.
Imprisonpsychic
0010
Prevents foes from using moves known by the user.
Cursenormal
0010
A move that functions differently for GHOSTS.
Shadow Punchghost
60020
An unavoidable punch that is thrown from shadows.
Explosionnormal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (46)

Moves that Muk can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.