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Moltresgalar Moves & Learnsetin Pokémon Heart & Soul

darkflying42 total moves

Complete moveset and learnset for Moltresgalar in Pokémon Heart & Soul. Learn which moves Moltresgalar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (16)

Moves that Moltresgalar learns naturally as it levels up.

GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
PaybackLevel: 5dark
5010010
Attack that gains power if the user moves last.
SafeguardLevel: 10normal
0025
Protects allies from status problems for 5 turns.
Wing AttackLevel: 15flying
010035
Strikes the foe with wings spread wide.
AgilityLevel: 20psychic
0030
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 25rock
601005
Attack that may raise all stats.
Sucker PunchLevel: 30dark
01005
Strikes first if the foe is preparing Attack.
Air SlashLevel: 35flying
75950
Attacks with a blade of air. May cause flinching.
After YouLevel: 40normal
0015
Helps out the target, letting it move next.
Fiery WrathLevel: 45dark
9010010
Attack fueled by your wrath. May cause flinching.
Nasty PlotLevel: 50dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
HurricaneLevel: 55flying
07010
Traps the foe in a fierce wind. May cause confusion.
EndureLevel: 60normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
MementoLevel: 65dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Sky AttackLevel: 70flying
140905
2-turn attack. High critical hit ratio, and may flinch.

TM/HM Moves (26)

Moves that Moltresgalar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.