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Miltank Moves & Learnsetin Pokémon Heart & Soul

normal62 total moves

Complete moveset and learnset for Miltank in Pokémon Heart & Soul. Learn which moves Miltank can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
45
TM/HM
0
Move Tutor
8
Egg Moves
62
Total

Level Up Moves (9)

Moves that Miltank learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 4normal
010040
Growls cutely to reduce the foe's Attack.
Defense CurlLevel: 8normal
0040
Curls up to conceal weak spots and raise Defense.
StompLevel: 13normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Milk DrinkLevel: 19normal
000
Recovers up to half the user's maximum HP.
BideLevel: 26normal
1010
Endures attack for 2 turns to retaliate double.
RolloutLevel: 34rock
309020
Attack lasting 5 turns with rising intensity.
Body SlamLevel: 43normal
8510015
A full-body slam that may cause paralysis.
Heal BellLevel: 53normal
005
Chimes soothingly to heal all status abnormalities.

Egg Moves (8)

Moves that Miltank can learn through breeding with compatible Pokémon.

Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Seismic Tossfighting
110020
Inflicts damage identical to the user's level.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Cursenormal
0010
A move that functions differently for GHOSTS.
Helping Handnormal
0020
Boosts the power of ally recipient's moves.
Sleep Talknormal
0010
Uses an available move randomly while asleep.

TM/HM Moves (45)

Moves that Miltank can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.