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Meowth Moves & Learnsetin Pokémon Heart & Soul

normal56 total moves

Complete moveset and learnset for Meowth in Pokémon Heart & Soul. Learn which moves Meowth can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
40
TM/HM
0
Move Tutor
7
Egg Moves
56
Total

Level Up Moves (9)

Moves that Meowth learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
BiteLevel: 11normal
6010025
Bites with vicious fangs. May cause flinching.
Pay DayLevel: 20normal
4010020
Throws coins at the foe. Money is recovered after.
Feint AttackLevel: 28dark
60020
Draws the foe close, then strikes without fail.
ScreechLevel: 35normal
08540
Emits a screech to sharply reduce the foe's Defense.
Fury SwipesLevel: 41normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
SlashLevel: 46normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Fake OutLevel: 50normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.

Egg Moves (7)

Moves that Meowth can learn through breeding with compatible Pokémon.

Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Psych Upnormal
0010
Copies foe's stat changes and gives to the user.
Assistnormal
0020
Attacks randomly with one of the partner's moves.

TM/HM Moves (40)

Moves that Meowth can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.