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Mantyke Moves & Learnsetin Pokémon Heart & Soul

waterflying49 total moves

Complete moveset and learnset for Mantyke in Pokémon Heart & Soul. Learn which moves Mantyke can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
28
TM/HM
0
Move Tutor
8
Egg Moves
49
Total

Level Up Moves (13)

Moves that Mantyke learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
SupersonicLevel: 4normal
05520
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 10water
6510020
Forcefully sprays bubbles that may lower Speed.
HeadbuttLevel: 13normal
7010015
A ramming attack that may cause flinching.
AgilityLevel: 19psychic
0030
Relaxes the body to sharply boost Speed.
Wing AttackLevel: 22flying
010035
Strikes the foe with wings spread wide.
Water PulseLevel: 28water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Take DownLevel: 31normal
908520
A reckless charge attack that also hurts the user.
Confuse RayLevel: 37ghost
010010
A sinister ray that confuses the foe.
BounceLevel: 40flying
85855
Bounces up, then down the next turn. May paralyze.
Aqua RingLevel: 46water
0020
Forms a veil of water that restores HP.
Hydro PumpLevel: 49water
0805
Blasts water at high power to strike the foe.

Egg Moves (8)

Moves that Mantyke can learn through breeding with compatible Pokémon.

Twisterdragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Rock Sliderock
759010
Hits the foe with an avalanche of rocks.

TM/HM Moves (28)

Moves that Mantyke can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.