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Magnezone Moves & Learnsetin Pokémon Heart & Soul

electricsteel51 total moves

Complete moveset and learnset for Magnezone in Pokémon Heart & Soul. Learn which moves Magnezone can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
51
Total

Level Up Moves (19)

Moves that Magnezone learns naturally as it levels up.

Mirror CoatLevel: 1psychic
110020
Counters the foe's special attack at double the power.
BarrierLevel: 1psychic
000
Creates a barrier that sharply raises Defense.
Metal SoundLevel: 1steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
Thunder ShockLevel: 6electric
4010030
An electrical attack that may paralyze the foe.
SupersonicLevel: 11normal
05520
Emits bizarre sound waves that may confuse the foe.
Sonic BoomLevel: 14normal
19020
Launches shock waves that always inflict 20 HP damage.
Thunder WaveLevel: 17electric
0020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 22electric
6510020
An electrified tackle that may paralyze the foe.
Lock OnLevel: 27normal
005
Locks on to the foe to ensure the next move hits.
Magnet BombLevel: 30steel
60020
Launches a magnet that strikes without fail.
ScreechLevel: 34normal
08540
Emits a screech to sharply reduce the foe's Defense.
DischargeLevel: 40electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Mirror ShotLevel: 46steel
658510
Emits a flash of energy to damage and cut accuracy.
Magnet RiseLevel: 50electric
0010
The user levitates with electromagnetism.
Gyro BallLevel: 54steel
11005
A high-speed spin that does more damage to faster foes.
Zap CannonLevel: 60electric
0505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (32)

Moves that Magnezone can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.