Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Magearna Moves & Learnsetin Pokémon Heart & Soul

steelfairy58 total moves

Complete moveset and learnset for Magearna in Pokémon Heart & Soul. Learn which moves Magearna can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
38
TM/HM
0
Move Tutor
0
Egg Moves
58
Total

Level Up Moves (20)

Moves that Magearna learns naturally as it levels up.

Crafty ShieldLevel: 1fairy
0010
Evades status moves for one turn.
Gear UpLevel: 1steel
0020
Boosts the attacks of those with Plus or Minus.
Shift GearLevel: 1steel
0010
Rotates its gears to raise Attack and Speed.
Iron HeadLevel: 1steel
8010015
Slams the foe with a hard head. May cause flinching.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
Sonic BoomLevel: 1normal
19020
Launches shock waves that always inflict 20 HP damage.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise Defense.
PsybeamLevel: 1psychic
6510020
Fires a peculiar ray that may confuse the foe.
Lucky ChantLevel: 9normal
0030
Prevents the foe from landing critical hits.
Aurora BeamLevel: 17ice
6510020
Fires a rainbow-colored beam that may lower Attack.
Mirror ShotLevel: 25steel
658510
Emits a flash of energy to damage and cut accuracy.
Mind ReaderLevel: 33normal
005
Senses the foe's action to ensure the next move's hit.
Flash CannonLevel: 41steel
8010010
Releases a blast of light that may lower Sp. Def.
Fleur CannonLevel: 49fairy
130905
A strong ray that harshly lowers Sp. Attack.
Iron DefenseLevel: 57steel
0015
Hardens the body's surface to sharply raise Defense.
Pain SplitLevel: 65normal
0020
Adds the user and foe's HP, then shares them equally.
SynchronoiseLevel: 73psychic
01000
An odd shock wave that only damages same-type {PKMN}.
Aura SphereLevel: 81fighting
0020
Attacks with an aura blast that cannot be evaded.
Heart SwapLevel: 89psychic
0010
Swaps any stat changes with the foe.
Trump CardLevel: 97normal
105
The less PP the move has the more damage it does.

TM/HM Moves (38)

Moves that Magearna can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Embargodark
010015TM63
Prevents the foe from using any items.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.