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Magby Moves & Learnsetin Pokémon Heart & Soul

fire45 total moves

Complete moveset and learnset for Magby in Pokémon Heart & Soul. Learn which moves Magby can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
30
TM/HM
0
Move Tutor
6
Egg Moves
45
Total

Level Up Moves (9)

Moves that Magby learns naturally as it levels up.

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
LeerLevel: 7normal
010030
Frightens the foes with a leer to lower Defense.
SmogLevel: 13poison
07020
An exhaust-gas attack that may also poison.
Fire PunchLevel: 19fire
7510015
A fiery punch that may burn the foe.
SmokescreenLevel: 25normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
Sunny DayLevel: 31fire
005
Boosts the power of Fire- type moves for 5 turns.
FlamethrowerLevel: 37fire
010015
A powerful fire attack that may inflict a burn.
Confuse RayLevel: 43ghost
010010
A sinister ray that confuses the foe.
Fire BlastLevel: 49fire
0855
Incinerates everything it strikes. May cause a burn.

Egg Moves (6)

Moves that Magby can learn through breeding with compatible Pokémon.

Karate Chopnormal
5010025
A chopping attack with a high critical-hit ratio.
Mega Punchnormal
808520
A strong punch thrown with incredible power.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Cross Chopfighting
100805
A double-chopping attack. High critical-hit ratio.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.

TM/HM Moves (30)

Moves that Magby can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.