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Mabosstiff Moves & Learnsetin Pokémon Heart & Soul

dark39 total moves

Complete moveset and learnset for Mabosstiff in Pokémon Heart & Soul. Learn which moves Mabosstiff can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (17)

Moves that Mabosstiff learns naturally as it levels up.

ComeuppanceLevel: 0dark
110010
Retaliates strongly against who last hurt the user.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Scary FaceLevel: 1normal
0010
Frightens with a scary face to sharply reduce Speed.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LickLevel: 4ghost
010030
Licks with a long tongue to injure. May also paralyze.
SnarlLevel: 7dark
559515
Yells and rants at the foe lowering its Sp. Atk.
Hone ClawsLevel: 10dark
0015
Sharpens its claws to raise Attack and Accuracy.
BiteLevel: 14normal
6010025
Bites with vicious fangs. May cause flinching.
RoarLevel: 18normal
0020
Switches the foe out or ends wild battle.
HeadbuttLevel: 22normal
7010015
A ramming attack that may cause flinching.
PaybackLevel: 26dark
5010010
Attack that gains power if the user moves last.
CrunchLevel: 34dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
SwaggerLevel: 39normal
0015
Confuses the foe, but also sharply raises its Attack.
ReversalLevel: 43fighting
110015
Inflicts more damage when the user's HP is down.
Jaw LockLevel: 48dark
8010010
Prevents the user and the target from escaping.
Double EdgeLevel: 55normal
010015
A life-risking tackle that also hurts the user.
OutrageLevel: 60dragon
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (22)

Moves that Mabosstiff can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.