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Luvdisc Moves & Learnsetin Pokémon Heart & Soul

water40 total moves

Complete moveset and learnset for Luvdisc in Pokémon Heart & Soul. Learn which moves Luvdisc can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
27
TM/HM
0
Move Tutor
4
Egg Moves
40
Total

Level Up Moves (9)

Moves that Luvdisc learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
CharmLevel: 4normal
010020
Charms the foe and sharply reduces its Attack.
Water GunLevel: 12water
4010025
Squirts water to attack the foe.
AgilityLevel: 16psychic
0030
Relaxes the body to sharply boost Speed.
Take DownLevel: 24normal
908520
A reckless charge attack that also hurts the user.
AttractLevel: 28normal
010015
Makes the opposite gender less likely to attack.
Sweet KissLevel: 36normal
07510
Demands a kiss with a cute look. May cause confusion.
FlailLevel: 40normal
110015
Inflicts more damage when the user's HP is down.
SafeguardLevel: 48normal
0025
Protects allies from status problems for 5 turns.

Egg Moves (4)

Moves that Luvdisc can learn through breeding with compatible Pokémon.

Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Supersonicnormal
05520
Emits bizarre sound waves that may confuse the foe.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.

TM/HM Moves (27)

Moves that Luvdisc can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.